Flash™ keeps striking hard in Interactive Documentary
Storming Juno
Although proprietary formats like Adobe Flash™ might constrain users access to on-line contents and in creative terms holding a tendency to make authors become Action-script® dependents, reason why I prefer to use open source tools when ever it’s possible, the fact is that it gave designers, artists and other creative users the best tool to build most of the best Interaction Design contents of the last 10 years. Even these days under the attack of Apple™ and being defied by new code formats like Html 5 it keeps being the most powerful tool for delivering groundbreaking on-line experiences.
Digital Documentary have been enriched in its expression and form by the easy diversified access that users have to digital cameras and web applications (open-source or not having an expensive maintenance cost) but Flash™ keeps being a reference tool for interactive storytelling either you like it or not.
A mix of game design, web documentary and historical archive Storming Juno it’s just one more of the examples of Flash™ based prime quality contents. It delivers a truly immersive experience of the Canadian D-Day landing experience at JUNO beach, June 5, 1944.
Putting together interactive 3D based with docudrama scenes, archive photographs and contemporary interviews of some of the real participants/characters in the invents accomplishes a cohesive and dynamic narrative. The perception of reality experienced its only possible by the nonlinear relation between the different media. In this case the immersion in the drama is not achieved by a consequent flow of the cinematography but more precisely by the simulation of its climax event: the 3D interactive scene of the beach landing.
Like a classic game play structure it allows the branched narrative being deployed. More important though, it keeps bringing back the user to the immersive feeling of “The Drama Set” while navigating through the other storyline contents that reinforce and feedback the intense reality simulated in the scene.
